Painting: a vast subterranean museum hall carved into a mountain, lit by hanging braziers and moonlight.

The Lantern
Hall

A living museum of fantasy and roleplaying games. Four thousand years of heroes, dragons and dungeons, from Beowulf to The Hobbit, Dungeons & Dragons, The Bard’s Tale and Ultima Online.

The Chronicle

The whole history in fourteen chapters, told as one story: myth and epic, the Victorian inventors, the pulps, Tolkien, the wargamers who became dungeon masters, the programmers who put dungeons on mainframes, and the worlds that went online.

All chapters

One thread, pulled through time

Follow a single line of influence from an Anglo-Saxon poem to a 2023 game of the year. Every knot is an exhibit.

  1. c. 700BeowulfEpic poem
  2. 1220The EddasMyth cycle
  3. 1896The Well at the World's EndNovel
  4. 1937The HobbitNovel
  5. 1932–1936Conan the CimmerianBook series
  6. 1954–1955The Lord of the RingsNovel
  7. 1971ChainmailWargame
  8. 1974Dungeons & DragonsTabletop RPG
  9. 1975pedit5Dungeon crawler
  10. 1979Akalabeth: World of DoomComputer RPG
  11. 1981Wizardry: Proving Grounds of the Mad OverlordDungeon crawler
  12. 1985Ultima IV: Quest of the AvatarComputer RPG
  13. 1985–2019The Bard's TaleComputer RPG
  14. 1986Dragon QuestJapanese RPG
  15. 1987Final FantasyJapanese RPG
  16. 1978–1999MUD1MUD
  17. 1997Ultima OnlineMMORPG
  18. 1999EverQuestMMORPG
  19. 2004World of WarcraftMMORPG
  20. 2011Dark SoulsAction RPG
  21. 2014Dungeons & Dragons 5th EditionTabletop RPG
  22. 2015Critical RolePhenomenon
  23. 2023Baldur's Gate 3Computer RPG

The wings of the museum

Nine ways in. Every exhibit links to the works that shaped it and the ones it inspired, so you can wander from any door.

Guided tours

Curated paths through the collection, with a guide’s note at every stop.

All tours

From the vaults

A few of the exhibits visitors start with. Or roll the die for a random one.

Painting: a round green door set into a grassy hillside burrow at golden hour, a brass knob in the center, flowers and a winding lane.

The Hobbit

Novel1937

A comfortable, pipe-smoking hobbit is hired as a burglar by thirteen dwarves and walks out of his round green door into the adventure that invented modern fantasy's map.

Painting: a bard playing a lute leads a small party of adventurers through the snowy, frozen streets of a walled medieval town at night.

The Bard's Tale

Computer RPG1985–2019

Mangar the Dark has locked Skara Brae in eternal winter, and only a bard, a few rogues and some junior magic users stand in his way: the Commodore 64 dungeon crawl that out-sold every CRPG of the 1980s.

Painting: the drowned continent of Atlantis in its golden age: spired crystal cities on concentric islands, alchemists' towers.

The Atlantean Trilogy

Tabletop RPG1984–1986

Three books that rebuilt Dungeons & Dragons for the drowned world of Atlantis — a magic-and-alchemy grimoire, an atlas of lost continents, and a bestiary — from the tiny Bard Games.

Painting: a bustling medieval fantasy town square crowded with hundreds of adventurers of every kind, player-built houses on the hills, a blacksmith's forge.

Ultima Online

MMORPG1997

Richard Garriott's Britannia turned into a living, lawless shared world: thousands of players building houses, running shops, and killing one another. UO popularized the MMORPG and taught a generation of designers how hard virtual societies are.

Painting: three small plain tan rulebooks in a wood-grain cardboard box beside strange new polyhedral dice, pencils and a graph-paper dungeon map.

Dungeons & Dragons

Tabletop RPG1974

Three little booklets in a woodgrain box, hand-assembled in Lake Geneva in January 1974: the first published roleplaying game, and the template for every tabletop and computer RPG since.

Painting: a glowing golden ankh rising over a medieval land of eight shrines on hills, lakes and forests, a lone pilgrim on the road, dawn light.

Ultima IV: Quest of the Avatar

Computer RPG1985

The RPG that asked players to become good rather than merely strong: no dark lord to slay, only eight virtues to live by, a cloth map, a metal ankh, and the Codex waiting at the bottom of the Abyss.

Painting: a young hero with a sword and shield on an overworld path, a small cute blue slime blocking the way, a castle and a dragon-shaped mountain far away.

Dragon Quest

Japanese RPG1986

A lone descendant of the hero Erdrick sets out from Tantegel Castle to face the Dragonlord: Yuji Horii's streamlined Famicom RPG, drawn by Akira Toriyama and scored by Koichi Sugiyama, that made the role-playing game a Japanese national pastime.

Painting: a colossal nautilus-shelled flying ship with tentacles looming over a burning coastal city at dusk, tiny adventurers fleeing across a rope bridge.

Baldur's Gate 3

Computer RPG2023

A mind flayer tadpole behind your eye, a camp full of beautiful liars, and a twenty-sided die deciding everything: Larian's Baldur's Gate 3 turned fifth-edition D&D into the most celebrated role-playing game of its age.

J. R. R. Tolkien

Author1892–1973

An Oxford philologist who invented languages, then a world for them to be spoken in — and, with The Hobbit and The Lord of the Rings, supplied the elves, dwarves, orcs and halflings of every roleplaying game since.

Richard Garriott

Game designerb. 1961

The astronaut's son who sold his first RPG in Ziploc bags, ruled Britannia as Lord British through the Ultima series, built a castle with secret passages outside Austin, and in 2008 paid his own way to the space station.

Gary Gygax

Game designer1938–2008

The Lake Geneva insurance underwriter and wargamer who co-created Dungeons & Dragons, co-founded TSR, and wrote the rulebooks that taught a generation how to be a Dungeon Master.

Sword & Sorcery

Literature genre1929

Blood, steel and bad magic: the pulp-born genre of Conan, Fafhrd and the Gray Mouser, and Elric — personal adventures at the edge of civilization that gave D&D its rogues and its appetite for treasure.

The hall holds 638 exhibits — 204 works, 144 makers, 51 houses, 49 genres, 35 events, 30 creatures and 101 terms — in about 405,000 words, cross-linked and searchable by meaning.