
The Lantern
Hall
A living museum of fantasy and roleplaying games. Four thousand years of heroes, dragons and dungeons, from Beowulf to The Hobbit, Dungeons & Dragons, The Bard’s Tale and Ultima Online.
The Chronicle
The whole history in fourteen chapters, told as one story: myth and epic, the Victorian inventors, the pulps, Tolkien, the wargamers who became dungeon masters, the programmers who put dungeons on mainframes, and the worlds that went online.
IMyth, Epic & Saga
c. 2100 BCE – 1500 CE
IIRomance, Fairy Tale & the Gothic
1500 – 1850
IIIThe Invention of Modern Fantasy
1850 – 1920
IVPulps, Weird Tales & Sword-and-Sorcery
1920 – 1960
VTolkien, Lewis & the Inklings
1930 – 1960
VIThe Paperback Boom & the Counterculture
1965 – 1980
VIIFrom Kriegsspiel to Dungeons & Dragons
1812 – 1977
VIIIThe Tabletop Golden Age & the Satanic Panic
1977 – 1990
IXMainframes to Microcomputers: the First Computer RPGs
1975 – 1992
XThe Japanese Line: Console RPGs
1983 – 2000
XICollapse & Renaissance: Cards, Vampires & Baldur's Gate
1990 – 2000
XIIOnline Worlds: From MUD1 to World of Warcraft
1978 – 2010
XIIIScreens, Sandboxes & the Open Game
2000 – 2014
XIVThe New Golden Age
2014 – presentOne thread, pulled through time
Follow a single line of influence from an Anglo-Saxon poem to a 2023 game of the year. Every knot is an exhibit.
- c. 700BeowulfEpic poem
- 1220The EddasMyth cycle
- 1896The Well at the World's EndNovel
- 1937The HobbitNovel
- 1932–1936Conan the CimmerianBook series
- 1954–1955The Lord of the RingsNovel
- 1971ChainmailWargame
- 1974Dungeons & DragonsTabletop RPG
- 1975pedit5Dungeon crawler
- 1979Akalabeth: World of DoomComputer RPG
- 1981Wizardry: Proving Grounds of the Mad OverlordDungeon crawler
- 1985Ultima IV: Quest of the AvatarComputer RPG
- 1985–2019The Bard's TaleComputer RPG
- 1986Dragon QuestJapanese RPG
- 1987Final FantasyJapanese RPG
- 1978–1999MUD1MUD
- 1997Ultima OnlineMMORPG
- 1999EverQuestMMORPG
- 2004World of WarcraftMMORPG
- 2011Dark SoulsAction RPG
- 2014Dungeons & Dragons 5th EditionTabletop RPG
- 2015Critical RolePhenomenon
- 2023Baldur's Gate 3Computer RPG
The wings of the museum
Nine ways in. Every exhibit links to the works that shaped it and the ones it inspired, so you can wander from any door.
The CollectionBooks, tabletop games, computer and console RPGs, MMOs, films and shows.204 works
Hall of MakersThe authors, designers, programmers and artists who built the genre.144 makers
Atlas of GenresSword & sorcery to soulslikes: what each genre is and how to tell them apart.49 genres
The BestiaryHow dragons, orcs and owlbears migrated from myth to the dungeon.30 creatures
The TimelineEvery exhibit and milestone on one river of years.583 moments
ConstellationThe web of influence, drawn as a star map you can explore.638 stars
Guild HousesThe publishers and studios, from Allen & Unwin to Larian.51 houses
Culture & EventsConventions, magazines, moral panics and the memes of online worlds.35 eventsGuided tours
Curated paths through the collection, with a guide’s note at every stop.
From the vaults
A few of the exhibits visitors start with. Or roll the die for a random one.

The Hobbit
A comfortable, pipe-smoking hobbit is hired as a burglar by thirteen dwarves and walks out of his round green door into the adventure that invented modern fantasy's map.

The Bard's Tale
Mangar the Dark has locked Skara Brae in eternal winter, and only a bard, a few rogues and some junior magic users stand in his way: the Commodore 64 dungeon crawl that out-sold every CRPG of the 1980s.

The Atlantean Trilogy
Three books that rebuilt Dungeons & Dragons for the drowned world of Atlantis — a magic-and-alchemy grimoire, an atlas of lost continents, and a bestiary — from the tiny Bard Games.

Ultima Online
Richard Garriott's Britannia turned into a living, lawless shared world: thousands of players building houses, running shops, and killing one another. UO popularized the MMORPG and taught a generation of designers how hard virtual societies are.

Dungeons & Dragons
Three little booklets in a woodgrain box, hand-assembled in Lake Geneva in January 1974: the first published roleplaying game, and the template for every tabletop and computer RPG since.

Ultima IV: Quest of the Avatar
The RPG that asked players to become good rather than merely strong: no dark lord to slay, only eight virtues to live by, a cloth map, a metal ankh, and the Codex waiting at the bottom of the Abyss.

Dragon Quest
A lone descendant of the hero Erdrick sets out from Tantegel Castle to face the Dragonlord: Yuji Horii's streamlined Famicom RPG, drawn by Akira Toriyama and scored by Koichi Sugiyama, that made the role-playing game a Japanese national pastime.

Baldur's Gate 3
A mind flayer tadpole behind your eye, a camp full of beautiful liars, and a twenty-sided die deciding everything: Larian's Baldur's Gate 3 turned fifth-edition D&D into the most celebrated role-playing game of its age.
J. R. R. Tolkien
An Oxford philologist who invented languages, then a world for them to be spoken in — and, with The Hobbit and The Lord of the Rings, supplied the elves, dwarves, orcs and halflings of every roleplaying game since.
Richard Garriott
The astronaut's son who sold his first RPG in Ziploc bags, ruled Britannia as Lord British through the Ultima series, built a castle with secret passages outside Austin, and in 2008 paid his own way to the space station.
Gary Gygax
The Lake Geneva insurance underwriter and wargamer who co-created Dungeons & Dragons, co-founded TSR, and wrote the rulebooks that taught a generation how to be a Dungeon Master.
Sword & Sorcery
Blood, steel and bad magic: the pulp-born genre of Conan, Fafhrd and the Gray Mouser, and Elric — personal adventures at the edge of civilization that gave D&D its rogues and its appetite for treasure.
The hall holds 638 exhibits — 204 works, 144 makers, 51 houses, 49 genres, 35 events, 30 creatures and 101 terms — in about 405,000 words, cross-linked and searchable by meaning.



